![]() On November 8th 2018 (2 years after c00lkidd was terminated) the user and past exploiter PandoraIV shutted down Team c00lkidd In mid-2016, Roblox finally managed to terminate c00lkidd, his group Team c00lkidd was still active for 2 more years There is a rumour that 1x1x1x1 and c00lkidd worked together with these exploiter hacks.īut since I don't have enough proof for it, the rumour remains as a mystery ![]() Some music tracks was just a mix of other songs, that was put together as a full song, which annoyed many players, making them leave the game Oncw c00lkidd had fully control over these games, the place suddenly changed colors to red and weird music tracks began to play The exploiter hacked many popular games, for an example Work at A Pizza Place and Prison Life in late 2014 This infamous exploiter are responsible for one of the biggest Exploit hacks Roblox have ever experienced The user behind all of these Exploiter hacks still reminds as a mysteryĬ00lkidd was a user that joined Roblox in November 2013 The problem with it is that the firewall can only hold for like a week, untill more Exploiters comes in and destroy other player's experience The creator of Apocalypse Rising tried to put an Anti-hacking wall, so Exploiters can't hack into the game and destroy other player's experience The scary part with this script is that people can abuse the Exploiter menu, by teleporting, kill people from nowhere and do other scary stuff with the online players. With the new script, people can spawn gears, vehices, kill other players from a very long distance and also teleport people This made many people, most kids think that the admin gamepass is real, so they just bought it and then thought that they finally have admin on ArsenalĪ couple of hours later, the user's account and the group for deleted from Roblox due to Scamming Everything went back to normal in Arsenalĭuring the time when Apocalypse Rising was very popular in Roblox, someone managed to create an Exploiter script, that makes everyone who downloads it, an admin Making it look like it was from ROLVe Community The only thing the group changed was by adding a legit gamepass named Admin that cost 80 Robux. PD: I saw your channel and your content has be really useful! For once I’m happy about a Roblox Studio developer.On September 29th 2019, a Roblox group named Epic Group For Epic Peoples managed to hack into one of Roblox most popular game Arsenal Perhaps I could make certain abilities check for part.Position instead? Would that make exploiters able to abuse it? How would I work around this? I plan on having certain abilities that can make the player go from one position to another really fast. ![]() Exploiters could fake the hit that way, right?Īntihack.GetPosition() wouldn’t work if my player teleports with an ability. How can I make a hitbox system for projectiles? I haven’t yet made the projectiles but I’m going to in a few days deeper in development so the method to handle the projectiles is not defined - you can tell me which would be best for this scenario (like using beizer curves / tweening)Īnd how could I validate that hitbox? Currently, if I do a distance check, it would have to be a huge distance. ![]() Take in mind this is for a class-based fighting game. I really liked your explanation and the video, but I’ve got some issues now: I’m not saying this is the best in any way, but thats how I typically do things. ![]() I mean theres a lot of ways you could go about it. 1 ill fire a remote to deal the damage, or ill damage client side and then fire a remote after damage has taken place checking the humanoids health to see if its equal to 0. After that if the part is in range I either do 2 things. An basically I use a spawn function and loop through the workspace to check for anything matching up with the magnitude then raycast the distance between the person and part thats supposed to be damaging. You cant use touched client side obviously so I use a combination of raycast and magnitude > I wouldn’t recommend region3 due to hitboxes always being super unreliable with specific detection. The way I track everything client side is > Client fires to server > server checks which request it is ( which is looking for the specific skill) > Server then fires to client > client sends information to a module and in the module I create the skills. ![]()
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